AIM 2024 Judge Review
That main synth that starts this entry is goofy and weird in a way that feels fitting for the character in the art. I can imagine this being a boss theme in an old Flash game; it has a very stacked sort of feeling that seems kind of random but I found it kind of pleasant. I really like the square wave melody at 0:32; it sits well against that thick bassline and I like the fast off-beat notes that accompany it as well.
The fade-in at the very start of this track makes it seem like the end of a loop leading into the start of this track. It would be nice to hear this track with an actual intro that then leads into that main silly-sounding synth where I assume this loop would normally start. I did like the slight slowdown at 0:30 before going into the first iteration of the melody, however I think an intro would have helped to add more of a hook into the main part of the piece rather than just feeling like I'm catching up to it.
The bassline is also quite intense from 0:30 onward and almost constantly hits the strong 1 & 3 beats of each measure, which feels too even and loses momentum when the square melody is not playing. Maybe every fourth measure, the bass note could play on the strong and weak beats subsequently like two quarter notes played together, walking back up to the first measure of its cycle. The off-beat notes almost help keep up the energy, but they are quite buried once the melody plays so it's hard to hear how all these sounds would come into play together.
I also think this piece could have benefitted from having a crunchier percussion. The snare is a bit on the tinny side and I wonder what it would sound like if it used more NES-styled percussion to complement the chiptune elements here. But overall, I think this entry was fun and I think the sounds were nice and nostalgic in a Flash game sort of manner.