I always come back to play this. Chill and addicting and stretches that brain muscle. 😎
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I always come back to play this. Chill and addicting and stretches that brain muscle. 😎
This game is great, a delightful surprise. I really love the humour from the previous instalments, and this one was no exception. I think the one thing more interesting than using the Easter egg properly is the, uh, Easter eggs involving using the Easter egg in its unintended places.
I really love how this game has music from a wide range of different composers, and it's really interesting to hear what's going to be in the next. I hope the soundtrack for the games would someday be released - all the music is fantastic.
For future instalments, I think it would be nice if the menu option started on "Continue" rather than "New Game" once you've started saving progress. I almost came close to hitting New Game several times when I had progress saved, and while I'm sure this doesn't immediately override your save, it does seem like it could save a bit of inconvenience to those who progress partway through and rapid tap. It's not a huge deal, though. :P
Also, when you use the Heat Blaster in areas where it isn't needed, the last line of the text box reads, "There's a reason why you wear hat." I think that's meant to say, "There's a reason why you wear *a* hat."
See you again in Door 4!!!
Honestly I'm kind of surprised I've been able to find so many ways to use the Easter Egg.
Huh, that's a really good idea. I'm totally going to include that in the patch I'm pushing up tonight, thanks!
Guh, there's always a few typos that I miss before release. I'll get that fixed soon.
I'm glad that you enjoyed the game, thank you so much!
Great work; loved the humour and atmosphere. Puzzles were overall well done and intuitive. I was very intrigued by the story and this one had a nice arc that made it feel complete but also wanting to know more about the game to come next. The factory and town tracks are fantastic.
And now, to find the Easter eggs...
AIM 2025 Judge Review
I really love this song - it feels very distinct, like I can't really picture something like this being made outside this compo. And I think as a whole, it really came together for me. Those fading pads, the bells, the bassline doing that little descension at the end of its phrase, the rapping...I don't know why but it all just comes together in a strange and alluring matter. It just feels like there are conflicting emotions, but they intersect in a way that makes indescribable sense.
Some of the vocal lines - the chorus with "defeat, to your" feels like it might be an awkward read. However, your performance makes it so I don't even really think about it until I read back the lyrics. I also noted that the pads can get a bit buried by the bass.
I love the intertwining of the rap and the chorus towards the end. And the chorus's vocal processing filter is an insanely good choice. Yeah I don't know; this entry really worked for me.
Don't think I could ask for nicer feedback than that :) thanks for taking the time to write it up!
AIM 2025 Judge Review
The piece has some fun energy that I think complements the art style. I really like the thickness of the chords at the start with the higher arps. The balancing was done quite well until the main sort of melody kicked in (and then the arps got suppressed).
I found the transition to the organ section strange, but the idea of it was interesting for the composition. I did like when I got to hear the organ sort of build upon the chord progression with the choir, and I definitely enjoyed the transition going back into the intense section more than leading into it.
Personally, I would have liked to hear some elements of the intro be reworked throughout the piece. If they were, I must have missed it - but I think the little arps that bookend the intro could have recurred at a later part in the piece. It seems too interesting and good of an intro to only have those ideas stay there.
AIM 2025 Judge Review
This rock-opera style track is absolutely bonkers. I love the energy of the guitars, and the guitar going ham is like being slammed against a wall.
Unfortunately, I didn't really love the production as much as the other elements. It was mainly the drums; I just wish they had some more punch. I don't know why, but I felt like they didn't really support the guitar and just got buried underneath all that intensity. The track felt relatively flat dynamically. I also wished I heard the lyrics more prominently in the mix.
From what I could hear of the vocals, I enjoyed the performance, very theatrical and entertaining. The lyrics are well done; who wrote them? The poetic lines are so vivid and reading them just brings the art inspiration to life for me. I would love to hear this track get fleshed out more (pun not intended...).
I wrote the lyrics in under 30 mins (wasn't kidding when I've mentioned this was all done on a short period of time lol)
Drums are a pain for this specific sub-genre at speed (Symphonic Death) which requires heaps of very surgical Mid/Side to do across pretty much everything just to carve out minue parts of the soundstaging to get even half it it to be hearable when also introducing orch into the entire thing as another engineering headache. I could always boost the drums and/or the vocals, but then from the feedback pool I get privately for alot of my stuff, I'd still remain in a death spiral of conflicting opinions (this track already is getting that. Very much pulled into 3 different directions where there's no conclusion or end-sight on a perfectly balanced mix. But then again I half expect that since no one can ever agree on metal mixes lol).
If I had more than 4 evenings to get this done in, the plan would of been to try something spanning 5 mins, some more subtle orch inclusions (the orch in this one right now was improv-done in 3 hours), give far more time for a longer bridge section, more time for me to compositionally adjust around Casual's vocal capabilities for his sections, and a far better final section. It would stay as a Symphonic Death track and not a regular rock opera, so based on what you would be looking for with this version anyway, you wouldn't get what you want with a theoretical expanded/longer worked on version.
I really don't like this track and the only reason I've kept it up instead of nuking it is that it has a (somehow, I have no idea why) decent placement result and it would be unfair on Casual if I took it down.
Composer for Team Spontaneous Combustion and various indie projects, AIM organizer.
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Age 30, Female
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Canada
Joined on 3/21/14