00:00
00:00
Random-storykeeper

Filters may affect review visibility.

Recent Game Reviews

5 Game Reviews

This game is great, a delightful surprise. I really love the humour from the previous instalments, and this one was no exception. I think the one thing more interesting than using the Easter egg properly is the, uh, Easter eggs involving using the Easter egg in its unintended places.

I really love how this game has music from a wide range of different composers, and it's really interesting to hear what's going to be in the next. I hope the soundtrack for the games would someday be released - all the music is fantastic.

For future instalments, I think it would be nice if the menu option started on "Continue" rather than "New Game" once you've started saving progress. I almost came close to hitting New Game several times when I had progress saved, and while I'm sure this doesn't immediately override your save, it does seem like it could save a bit of inconvenience to those who progress partway through and rapid tap. It's not a huge deal, though. :P

Also, when you use the Heat Blaster in areas where it isn't needed, the last line of the text box reads, "There's a reason why you wear hat." I think that's meant to say, "There's a reason why you wear *a* hat."

See you again in Door 4!!!

solarVagrant responds:

Honestly I'm kind of surprised I've been able to find so many ways to use the Easter Egg.

Huh, that's a really good idea. I'm totally going to include that in the patch I'm pushing up tonight, thanks!

Guh, there's always a few typos that I miss before release. I'll get that fixed soon.

I'm glad that you enjoyed the game, thank you so much!

Great work; loved the humour and atmosphere. Puzzles were overall well done and intuitive. I was very intrigued by the story and this one had a nice arc that made it feel complete but also wanting to know more about the game to come next. The factory and town tracks are fantastic.

And now, to find the Easter eggs...

Pretty fun. The techno music goes well with the flashy colour pixel art. I'm in love with the chunky pixels. Gameplaywise, it is fast paced, really gets you thinking. I like how you can adjust the speed of the snake; it makes for a crazy challenge up in the higher difficulties. The gimmick is interesting too - shrinking rapidly instead of hitting a wall decreases your "nom" score, but still gives you an opportunity to react, along with the slow motion. All around good stuff!

If there's anything to complain about, I didn't particularly enjoy playing this on a gamepad. Using only joystick controls, I dunno, makes it harder to play in a less intuitive way. I'd prefer the D-pad buttons, but maybe others don't play it like that? Could just be me.

Lastly, the halt noise and humour in this game are well placed. And amusing. This was very enjoyable and cute. The bosses had me surprised, too.

squidly responds:

Oh shit, did I forget D-Pad controls? I just updated - should work now.

Recent Audio Reviews

200 Audio Reviews

Good stuff. The instruments feel a bit on the harder-hitting side, but I like the extra pop of crunchiness paired with the chillness of the composition. I wish you a safe and quick recovery from your surgery!

LordAndiso responds:

Thank you so much!! I am doing very well now after the surgery!

Congrats on your first front page! I like the sound design a lot here; the little bells hitting some of the beats from 0:23 to 0:45 were probably my favourite touch so far. I can definitely hear this as an end credits theme where these instruments would have been used in prior tracks.

If I had to point out one issue, I feel like the synth brass lead is a bit too loud, especially at 0:48 where it doesn't seem like the choir is stereo panned so there's no sense of immersion with the instrumental - it feels like the accompaniment is very far away and the brass instrument is blowing in my face.

But aside from that, I think this is very well structured, from the higher energy start and sort of wrapping up with that final bass note at the end. I am curious - since all these tracks you recently uploaded start with "Woko" for the most part, are these for a game? I would love to hear more about this game and how to play it if that's the case. If not, then is it for a game concept? I think this is a great opportunity to utilize the Author Comments to at least briefly describe what your track is about.

CanineLotus responds:

Hello! Thanks, it's the soundtrack of an old project. I think it's almost 2 years old. I made it for a friend for a Mario fangame called Woko Izland. I'm not very good with descriptions and that's why I don't include any, but I'll try.
For now I'm only going to upload old projects to newgrounds until I finish uploading them all

AIM 2023 Judge Review

This entry does an amazing job with its melodies. That guitar line is unstoppable - it conveys the dark, fantasy vibes perfectly. I even think it has a bit of an anime feel to it, which the lettering in the art makes me think of (looking at the other works from this artist related to this art makes me think otherwise, but it works related to this specific inspiration vs. the music). I also like the use of the strings in the second half of the track - it's a nice addition to the texture.

I'm kind of mixed on the use of vocals here. I love the idea of adding in the poetry from the description of the art inspiration, but I'm not sold on the execution of it in the entry. Unfortunately, the performance of the vocals sounds too much like reading from a script and it doesn't really match with the darker, fantastical tones all too well. I do like the effect at the end of the last line, however, with the lower pitched echoes, but I do feel like the processing is doing more of the emotional work than the delivery of the lines.

The production also gets muddy when the guitar comes in. I love the guitar, but it overwhelms the rest of the instruments serving as the background. There's even a really nice vocal line I hear in the background that adds an additional touch of emotion, but it gets buried among all the other instruments, especially the guitar. I'd love to hear more of how these instruments like the piano line be more balanced with the guitar as I think all these layers play a significant part in the texture.

Overall, I think the core of the composition remains moody and entrancing. The melody feels like it would slot perfectly in as the intro to a show surrounding this comic. There's some good layering that I hope to hear brought out more in the accompaniment.

Composer for Team Spontaneous Combustion and various indie projects, AIM organizer.
Avatar + banner by Frostyflytrap (https://twitter.com/frostyflytrap)

Annette @Random-storykeeper

Age 29, Female

Admin Assistant

Canada

Joined on 3/21/14

Level:
6
Exp Points:
297 / 400
Exp Rank:
> 100,000
Vote Power:
4.57 votes
Audio Scouts
7
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
6
B/P Bonus:
0%
Whistle:
Normal
Trophies:
1
Medals:
180