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Recent Game Reviews

5 Game Reviews

This game is great, a delightful surprise. I really love the humour from the previous instalments, and this one was no exception. I think the one thing more interesting than using the Easter egg properly is the, uh, Easter eggs involving using the Easter egg in its unintended places.

I really love how this game has music from a wide range of different composers, and it's really interesting to hear what's going to be in the next. I hope the soundtrack for the games would someday be released - all the music is fantastic.

For future instalments, I think it would be nice if the menu option started on "Continue" rather than "New Game" once you've started saving progress. I almost came close to hitting New Game several times when I had progress saved, and while I'm sure this doesn't immediately override your save, it does seem like it could save a bit of inconvenience to those who progress partway through and rapid tap. It's not a huge deal, though. :P

Also, when you use the Heat Blaster in areas where it isn't needed, the last line of the text box reads, "There's a reason why you wear hat." I think that's meant to say, "There's a reason why you wear *a* hat."

See you again in Door 4!!!

solarVagrant responds:

Honestly I'm kind of surprised I've been able to find so many ways to use the Easter Egg.

Huh, that's a really good idea. I'm totally going to include that in the patch I'm pushing up tonight, thanks!

Guh, there's always a few typos that I miss before release. I'll get that fixed soon.

I'm glad that you enjoyed the game, thank you so much!

Great work; loved the humour and atmosphere. Puzzles were overall well done and intuitive. I was very intrigued by the story and this one had a nice arc that made it feel complete but also wanting to know more about the game to come next. The factory and town tracks are fantastic.

And now, to find the Easter eggs...

Pretty fun. The techno music goes well with the flashy colour pixel art. I'm in love with the chunky pixels. Gameplaywise, it is fast paced, really gets you thinking. I like how you can adjust the speed of the snake; it makes for a crazy challenge up in the higher difficulties. The gimmick is interesting too - shrinking rapidly instead of hitting a wall decreases your "nom" score, but still gives you an opportunity to react, along with the slow motion. All around good stuff!

If there's anything to complain about, I didn't particularly enjoy playing this on a gamepad. Using only joystick controls, I dunno, makes it harder to play in a less intuitive way. I'd prefer the D-pad buttons, but maybe others don't play it like that? Could just be me.

Lastly, the halt noise and humour in this game are well placed. And amusing. This was very enjoyable and cute. The bosses had me surprised, too.

squidly responds:

Oh shit, did I forget D-Pad controls? I just updated - should work now.

Recent Audio Reviews

201 Audio Reviews

This is great and I can't believe I haven't heard this until now. I love the sound design on this, especially the bells. Using the Nitrome jingle for those quick breaks was unexpected but it works great. I enjoy the contrast between the two sections of the original with the faster drum break.

Your description mentions sampling a few things from other Nitrome games/songs and I'm really curious what else was sampled. I feel like I should know as a Nitromian but I could only pick out the Nitrome jingle (besides of course the Cheese Dreams New Moon menu theme) but I imagine there might be some sound effects referenced or something like that. Perhaps it will come to me with multiple listens.

Good stuff. The instruments feel a bit on the harder-hitting side, but I like the extra pop of crunchiness paired with the chillness of the composition. I wish you a safe and quick recovery from your surgery!

LordAndiso responds:

Thank you so much!! I am doing very well now after the surgery!

Congrats on your first front page! I like the sound design a lot here; the little bells hitting some of the beats from 0:23 to 0:45 were probably my favourite touch so far. I can definitely hear this as an end credits theme where these instruments would have been used in prior tracks.

If I had to point out one issue, I feel like the synth brass lead is a bit too loud, especially at 0:48 where it doesn't seem like the choir is stereo panned so there's no sense of immersion with the instrumental - it feels like the accompaniment is very far away and the brass instrument is blowing in my face.

But aside from that, I think this is very well structured, from the higher energy start and sort of wrapping up with that final bass note at the end. I am curious - since all these tracks you recently uploaded start with "Woko" for the most part, are these for a game? I would love to hear more about this game and how to play it if that's the case. If not, then is it for a game concept? I think this is a great opportunity to utilize the Author Comments to at least briefly describe what your track is about.

CanineLotus responds:

Hello! Thanks, it's the soundtrack of an old project. I think it's almost 2 years old. I made it for a friend for a Mario fangame called Woko Izland. I'm not very good with descriptions and that's why I don't include any, but I'll try.
For now I'm only going to upload old projects to newgrounds until I finish uploading them all

Composer for Team Spontaneous Combustion and various indie projects, AIM organizer.
Avatar + banner by Frostyflytrap (https://twitter.com/frostyflytrap)

Annette @Random-storykeeper

Age 29, Female

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Canada

Joined on 3/21/14

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